It’s a mobile app, but don’t knock it just yet. Walking War Robots is developed by Pixonic, and was released back 2014. I’m writing this review though because in relation to mobile titles it is rare to find a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually lets you play your giant robot hands on, comparable to an arcade version from the MechWarrior games.
Before we receive into combat, let’s first talk about all of the options inside the main menu. Players can upgrade and buy around 16 different robots, each because of their own unique stats and appearance. When you progress through the game it will be easy to unlock more advanced level robots to buy through the shop. From here, you may equip your robots with a variety of different weapons to combine equipment to the liking.
Winning battles gains you experience and credits (called AG silver), and you may use those credits that you just earn from combat to upgrade and level your robots and weapons to ensure they are better to deal more damage or get more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you have to win more battles and earn enough experience to level approximately unlock the greater powerful content.
This now brings us for the cash shop. Every time you would like to buy another robot slot you have got to use AU points to achieve this, which is the cash shop currency. You can generate these from completing achievements and goals, or buying them using real world money. You utilize AG silver to buy and upgrade equipment normally without having to pay out any real life money.
Once you upgrade though you will have to wait for upgrade counter to complete before it completes, this is usually a bit annoying because it can take as much as three hours or higher with certain upgrades to complete, and you will only do one upgrade at one time. Imagine a Mech with four weapons, that quite a bit of waiting if you want to upgrade everything. In order to rush it and speed up this process you have got to shell out money (AU) to complete the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU or more, then you can certainly earn about 200 more by completing a few of the beginner tasks, and so i earned about 300 AU overall to pay on equipment and upgrades. This gave me three Mechs to play around with in battle, with a few AU remaining to spare.
Now for combat! This is why Click here really shines. Battles take place as 6 vs 6 PVP arena style battles, normally having a timer for around five minutes approximately that you should complete the round. Matchmaking is very fast and you could normally begin a battle in just a few seconds. I’m still uncertain basically if i was messing around with bots or humans, because both play very similar (and the default names are almost just alike when the players don’t change them).
There are 2 teams of robots, allies appear as blue names while enemies turn up as red. You maneuver around making use of the left side of your screen’s digital pad along with the right side is to shoot. also you can press the person guns to utilize a specific weapon, or the big button to simply fire everything right away. You can rotate and move the digital camera by touching a empty space of the screen and rotating it around, but in case you are shooting just retain the button down and check around while shooting to regulate your aim. There is also an auto targeting feature to assist you to lock on and follow your targets (more about that soon).
In Walking War Robots it is possible to win in both two ways. One, you kill all enemy robots. Two, you capture every one of the bases. There are actually normally about six or more beacons scattered throughout the map, players start with nothing. There exists a small loading period where you could browse around the map to find the beacons and acquire an understanding for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons show up as red.
Whenever you capture a beacon it will change from red, to white, then to blue when you can hold it of sufficient length. The maps are large enough to advance around, but sufficiently small that you should easily discover and engage enemies. Oddly enough, this game is additionally quite strategic, as being the bots and players normally try not to rush straight into get killed. Should you open fire, most is going to take cover behind a building or will await allies to assist assist them. This will make the game quite fun as you work with your team to flank and corner the enemy to help you get their beacon to gain more points.
Certain weapons have cool down times in addition to reloading, so just holding the gun to shoot endlessly might get you in trouble as your guns run out and you will have to wait patiently for them to recharge. This also can work in your favor in the event you hide and await your enemy to exhaust your ammo to help you unload to them to chip away at their life.
One thing I came across really interesting would be that the players and bots will lie down suppressing fire to pin you down. This really works too, if a large number of enemies shoot at you and you also get hit, the injury actually can be seen and affects your robots performance. For example, guns could get shot off your Mech therefore you can’t utilize it anymore, or even your legs could possibly get damage which means you move slower and can’t run around the map as quickly. Consequently, suppressing fire is dangerous when you get warrb0ts in it and can’t allow it to be behind cover soon enough.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is established. The UI even offers problems and also on smaller devices the screen is cluttered and certain menus can’t definitely be accessed, including progressing to the store to buy new weapons (it had been blocked behind the “Battle” button). The auto targeting feature is a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway over the screen as opposed to the one right before you. Due to this I just turned auto targeting off completely and used manual targeting, but randomly I would personally still lock on to the wrong enemy.
In spite of these flaws, Walking War Robots continues to be quite fun. It had a serious large update when first starting the game and in addition it crashed as it made an effort to access Google Play in order to save my progress from the cloud, so you may use a few problems for the first time you play. Just allow it update, then relaunch the game again whether it gets stuck loading.
Overall, I seriously love playing this game. Whenever you can endure the long upgrade times I believe you can expect to absolutely love playing Walking War Robots at the same time. It offers really nice graphics, it is actually well optimized and has smooth framerate (at least for my device), and I also really like the 1980s style action music soundtrack it has happening. When you are a fan of Mech combat games, you must really check this one out.